5/16/2023 0 Comments Oldschool runescape postie peteSome random events, such as the Rock golem, Tree spirit, or Evil Chicken, would attack and eventually kill players that did not run away from them. Random events were designed to simultaneously prevent macros from operating properly and to reward legitimate players with small rewards. Players could continue to train skills or combat if their fatigue was at 100%, but they would not gain any more experience until they slept. In order to wake up from sleeping, the player would need to answer a captcha to resume playing. With the fatigue system, players were required to sleep in a bed or a sleeping bag for a few seconds after gaining a certain amount of experience. Random events were originally implemented as an anti- macro technology alongside RuneScape 2, which eliminated RuneScape Classic's fatigue system.
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